The Books & People corner of the Community section offers lists of books on user interface and graphic design, well-known UI people, as well as a growing selection of book reviews. On this page we also present books and UI and graphic design experts.
This is our author's final book review for the SAP Design Guild Website, and perhaps not surprisingly, it's a book about information visualization, namely the third edition of Colin Ware's classic textbook Information Visualization: Perception for Design. The subtitle already indicates that this book differs from other ones on this subject matter: The characteristics of human visual perception build the fundament of the book – and of the guidelines that it provides for designers in its most recent edition. Thus, potential readers should be prepared for the book's unique approach to the topic.
In the recent past, our author has reviewed books written by designers that were devoted to the task of designing the "big problems" or rather, tackling them with designerly methods: Nelson's & Stolterman's book The Design Way and Guenther's book Intersection. The latter approaches the (re)design of large enterprises. In this review, he is confronted with more or less the opposite position: designing the "small things." Dan Saffer calls the small things microinteractions, which is also the short title of his new book (Microinteractions). The book's subtitle, Designing with details, proclaims that, in this approach, details matter. Here, designers focus on the details and design them with care.Read the review
Bill Ferster is the creator and mastermind behind VisualEyes, a Web-based authoring tool written in Adobe Flash and developed at the University of Virginia by the Sciences, Humanities & Arts Network of Technological Initiatives (SHANTI). According to the VisualEyes Website, this tool allows you "to weave images, maps, charts, video, and data into highly interactive and compelling dynamic visualizations." In his book Interactive Visualization: Insight through Inquiry, Ferster offers the experiences and insights gained in developing VisualEyes and in using it in teachings to a wider audience.
Milan Guenther's book Intersection is devoted to possibly one of the biggest challenges that designers can face: The redesign of large corporations and other institutions, that is, the transformation of enterprises from an actual, unsatisfying state into a future, desired state. According to Guenther, such a daunting endeavor has to be addressed in a holistic manner in order not to lose direction and get discouraged by the myriads of details. In his book, he therefore tries to find a balance between dealing with complexity and maintaining a holistic view and proposes and delineates an "enterprise design framework."
Do you want to learn more about gamification? How it belongs in the workplace? And the design best practices that can increase the efficacy of enterprise gamification efforts?
Then stay tuned because here will you get a sneak peek, prepared by Rikke Friis Dam from the Interaction Design Foundation (IDF), into the insightful and powerful book Gamification at Work: Designing Engaging Business Software, written by Janaki Kumar and Mario Herger, who help you learn how to answer these questions.
We live in a world, which, on the one hand, has been shaped by natural forces and according to natural laws but which, on the other hand, has been shaped through human activity to such a degree that, as the authors of The Design Way write, "scientists have begun to label the present epoch as the Anthropocene era." They explain that "as human beings, we continuously create things that help reshape the reality and essence of the world as we know it. When we create new things ... we engage in design."
The authors, however, bemoan the fact that "design has remained surprisingly invisible and unrecognized in the world at large." They point out that their book, The Design Way, is an attempt to change this, making the case for design as its own tradition by "delivering what has been missing, namely "writing a book about the philosophy of design" and "formulating its fundamental core of ideas."
Rachel Hinman is a researcher, designer, and thought leader in the mobile user experience field. Her passion for cultural study, art, and design coupled with the belief that people can use technology to improve the human condition have been the driving forces in her career for over a decade.
Currently, Hinman is a Senior Research Scientist at the Nokia Research Center in Palo Alto, California. There she focuses on the research and design of emergent and experimental mobile interfaces and mobile experiences for emerging markets. Prior to joining Nokia, Hinman was an experience design director at Adaptive Path, and a mobile researcher and strategist for Yahoo's mobile group. She successfully lead research studies on mobile phone usage in the US, Europe, Asia and Africa.
Hinman is the author of the book The
Mobile Frontier. She writes and speaks frequently on the
topic of mobile research and design and is the creative force behind
the 90 Mobiles in 90 Days Project.
(based on biography on rachelhinman.com, adapted)
Anthony Dunne is a professor and head of the Design Interactions programme at the Royal College of Art in London. He is also a partner in the design practice Dunne & Raby. His work with Fiona Raby explores how design can be used as a medium to stimulate discussion and debate amongst designers, industry and the public about the social, cultural and ethical implications of emerging technologies. Dunne and Raby's work has been exhibited and published internationally and is in the permanent collections of MoMA, the Victoria & Albert Museum, Frac Ile-de-France and Fnac, as well as several private collections.
Dunne studied Industrial Design at the RCA before working at Sony Design in Tokyo. On returning to London he completed a PhD in Computer Related Design at the RCA. He was a founding member of the CRD Research Studio where he worked as a Senior Research Fellow leading EU and industry funded research projects. Between 1998 - 2004 he taught in Design Products where he jointly led Platform 3. Dunne was awarded the Sir Misha Black Award for Innovation in Design Education in 2009.
Dunne wrote the book, Hertzian Tales (read the review).
At the Interaction 2012 conference in Dublin, Ireland, he held a keynote
entitled, What if... Crafting Design Speculations (read the conference
(From Dunne & Raby and RCA Websites, adapted)
Design Interactions programme at the Royal College of Art in London: www.design-interactions.rca.ac.uk
Dunne & Raby: www.dunneandraby.co.uk
Bio: www.dunneandraby.co.uk/content/biography (Dunne & Raby) • www.design-interactions.rca.ac.uk/anthony-dunne (RCA)
Jonas Löwgren is a professor of interaction design and co-founder at the School of Arts and Communication (K3), Malmö University, Sweden. He specializes in collaborative media design, interactive visualization, and the design theory of the digital materials. He has taught interaction design in university courses and in companies since the early 1990's and initiated the influential two-year master's program in interaction design at Malmö University in 1998.
Löwgren has published over 50 scientific papers and three books,
including Thoughtful Interaction Design (with Erik Stolterman,
read the review),
and a vast range of general-interest and pedagogical material. His design
portfolio comprises some 50 projects from explorative research and professional
contexts. At the Interaction 2012 conference in Dublin, Ireland, he held
a keynote entitled, Exploring, Sketching and Other Designerly Ways
of Working (read the conference
(From short bio on homepage adapted)