SAP DESIGN GUILD
Book Review: Bringing Design to Software
Book | Author | Review
By Gerd Waloszek, SAP
AG, Product Design Center – 08/28/2003
This review takes a personal look at the book Bringing Design to Software
edited by Terry Winograd.
Book
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Winograd, Terry (Ed.)
Bringing Design to Software
Addison-Wesley, 1996
ISBN: 0201854910
Design: Software design, UI design
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Author
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Terry
Winograd's focus is on human-computer interaction design, with a focus
on the theoretical background and conceptual models. He directs the teaching
programs in Human-Computer Interaction and HCI research in the Stanford
Interactivity Lab. He is also a principal investigator in the Stanford
Digital Libraries Project. (From homepage)
Winograd promotes the idea of moving the user interface design community
away from computer science and searching contact with professional design
communities.
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Review
Terry Winograd is the editor (co-editors) of the 1996
"landmark" book Bringing Design to Software, which "shows
how to improve the practice of software design by applying lessons from other
areas of design to the creation of software." Why present a book from 1996
in our book reviews of 2003? Is it because we started reviewing books on the
SAP Design Guild Website this year? A better substantiation would be that the
book was still prominently displayed on the book shelves at the CHI 2003 conference.
In addition, attending the past CHI conferences gave me the impression that
the "design perspective" is increasingly gaining momentum in the HCI
community. This trend convinced me to remind the SAP Design Guild Website visitors
of this book and to draw their attention to it. Although the article appears
in our "review corner," I do not consider it to be a review. There
is no point in rating a book that has become a long-time success and "landmark."
According to Winograd, Bringing Design to Software does not provide
readers with "take-away" insights; instead, it "brings a collection
of diverse perspectives to bear on the common topic of software design."
As such, it is targeted at software designers, people who manage design organizations,
students and researchers in human-computer interaction, professionals in other
design disciplines, and last but not least the users. The book originates from
a workshop on software design in 1992, in which several of the authors participated.
Overview
The main part of the book consists of 14 essays from notable authors. These
essays present unique perspectives on design, be it software, hardware, or general
product design. The essays begin with the famous "software design manifesto"
by Mitchell Kapor, the designer of the Lotus 1-2-3 spreadsheet software. Kapor
made this pledge for a software design profession back in 1990. He definitely
belongs to the people who set the ball rolling for the "software design
movement." Other prominent authors of essays are David Liddle (Xerox Star),
John Rheinfrank (design languages), Peter Denning (action-centered design),
John Seely Brown (simplicity), David Kelley, Donald Schön, and Don Norman
– the latter tells the moving story of the Apple Macintosh power switch.
(See the quotes section for all authors.)
Each essay starts with a short introduction to the authors, their professional
background, and points of view. It is followed by a "profile" article
that highlights key points in the essay; most often, specific software products
are presented. Some of these examples, such as Apple Hypercard, Microsoft Bob,
Kid Pix, the Mosaic Browser, or Lotus 1-2-3 may be unknown to newcomers to the
field, not to mention the Xerox Alto and Star computers. This is hardly surprising
considering that the book is seven years old and covers products from the world's
fastest changing industry, the computer industry. The book also overlooks the
more recent commercial failure of Microsoft Bob. Most introductions and profiles
were written by Terry Winograd alone; some were written in cooperation with
other authors.
Terry Winograd also wrote the introduction and a concluding reflection upon
the book. The introduction starts with a short outline of the history of software
design from its early beginnings in 1990 to the mid 1990s, when software design
began to emerge as a profession. Winograd then goes on to tackle a couple of
central questions, such as "What is software design?", "What
is design?", and "How do software and design fit together?",
in the course of which he explains terms and positions. This introduction is
extremely useful beyond reading and understanding the book. In the reflection
chapter at the end of the book, Winograd poses a number of questions that the
essay authors tried to address. He invites the reader to apply these questions
in the context of the perspectives dealt with by the book. The book closes with
an outlook for the future of a software design profession.
Quotes
To wet the appetite for the book, I have picked out some quotes from the essays
to give a flavor of the book. (There is some overlap with the quotes that Terry
Winograd uses as introduction to the essays.) In retrospect, I found this collection
of quotes very useful for my appreciation and understanding of the book.
Mitchell Kapor: A Software Design Manifesto
- Software design is not the same as user interface design. ... The software
designer is concerned primarily with the overall conception of the product.
- The software designer should be the person with overall responsibility for
the conception and realization of the program.
- ... the most important social evolution within the computing professions
would be to create a role for the software designer as a champion of the user
experience.
David Liddle: Design of the Conceptual Model
- Software design is the act of determining the user's experience with a piece
of software. ... The designer's task is to specify completely and unambiguously
the user's whole experience.
Gillian Crampton Smith & Philip Tabor: The Role of the Artist-Designer
- If interaction design is considered only at the end, software is driven
by engineering design, of which users are rightly unaware, rather than by
representations with which they interact.
- ..., interaction design is more of an art than a science. Its ultimate subject
– human experience and subjective response – is inherently as
changeable and unfathomable as the ocean.
John Rheinfrank & Shelley Evenson: Design Languages
- Design languages are the basis for how we create and interact with things
in the world.
- ... consist of design elements and principles of composition.
- ... are used to design objects that express what the objects are, what they
do, how they are to be used, and how they contribute to the experience.
Paul Saffo: The Consumer Spectrum
- ... the threshold of indignation (is) the maximal behavioral compromise
that we are willing to make to get a task done.
- Our business culture forces on office workers relatively high thresholds
of indignation.
- Individual consumers have extremely low thresholds of indignation.
Peter Denning & Pamela Dargan: Action-Centered Design
- The standard engineering process produces a fundamental blindness to the
domains of action in which the customers of software systems live and work.
- The standard engineering process offers little to connect the actions of
designers with the concerns of users.
- ... software engineers have not achieved success in the engineering design
process. ... They have not developed a discipline of software production.
- The key to transforming software design and engineering into a customer-centered
discipline is the development of a method of mapping human actions to software
functions in a way that is intelligible to clients, designers, and engineers
simultaneously.
John Seely Brown & Paul Duguid: Keeping it Simple
- As the distinction between program and content is becoming blurred, the
distinction between software design and other forms of design is becoming
harder to maintain.
- As the technology shifts, software designers will need to acquire many of
the skills and intuitions of other designers.
David Kelley (Interviewee) & Bradley Hartfield (Interviewer): The Designer's
Stance
- It might help to pose two caricatures – two hypothetical extremes.
One is engineering as problem solving; the other is design as creating. ...
The designer has a dream that goes beyond what exists, rather than fixing
what exists.
- ... the designer wants to create a solution that fits in a deeper situational
or social sense.
- ... design is messy. Engineering ... is not supposed to be messy. ... The
designer can handle the messiness and ambiguity and is willing to trust intuition.
- Successful design is done in teams.
Donald Schön & John Bennett: Reflective Conversation with Materials
- ... there is no direct path between the designer's intention and the outcome.
- People become aware of bad design in its not working (JB). ... An object's
failure or difficulty in use makes visible its insides (DS).
- In good design, access to functionality is more like the visibility of a
door ... and less like the hidden aspects of a pen ...
Michael Schrage: Cultures of Prototyping
- The values that organizations hold shape the value that they create.
- Many organizations mean that manageability means predictability.
- Companies that want to build better products must learn how to build better
prototypes.
- Prototypes are as much a medium for managing risks as they are a medium
for exploring opportunities.
Shahaf Gal: Footholds for Design
- A significant challenge exists here for software designers. They need to
create tools that assist designers to reflect on past steps, and to inform
plans for the next foothold – while allowing the designers' creativity
to emerge and to be tested in an unintentional way.
Donald Norman: Design as Practiced
- Design as practiced is considerably different from design as idealized in
academic discussions of "good design."
- When you are asked to solve a problem, look beyond it.
- ... people work well in small groups, as as soon as the size of an organization
gets large, communication problems arise. Organizations are in a continual
struggle against this problem, with repeated attempts to "reorganize,"
as though there were a perfect structure that would somehow solve all difficulties.
There isn't.
Laura De Young: Organizational Support for Software Design
- Software design is an art as well as a science. ... An organization can
do much to support the (design) process and help to ensure success.
- One of the most difficult tasks for a designer is to create a successful
design in the context of an organization or a project in which the participants
do not know what they are trying to achieve. ... Goals are slippery and ephemeral,
and are effective only when they are grounded in the reality of how they meet
customer needs.
- ... people who do software design (and their managers) demonstrate an extreme
reluctance to talk with customers.
- It is pointless – perhaps even damaging – to conduct usability
tests merely because testing is fashionable or required by management. ...
If designers do not have the time, energy, or authority to make changes, or
if they are too deeply attached to their design to be willing to change it,
there is no point in asking customers what they want.
- Customers frequently find ways to use products that designers never intended.
Sarah Kuhn: Design for People at Work
- Most people who encounter computer-based automation at work do not choose
the software with which they work, and have comparatively little control over
when and how they do what they do. For them, the use of computers can be an
oppressive experience, rather than a liberating one.
- ... misunderstandings of the true context of work become embodied in computer-based
systems, with negative consequences nor only for the people who do the work,
but also for the productivity and efficiency that the system is intended to
enhance.
- Computer-based systems that are poorly suited to how people actually work
impose costs not only on the organization (in terms of low productivity) but
also on the people who work with them.
Epilogue
For some time now, the trend has been to move the HCI community away from the
computer science community and towards the design community – Terry Winograd
is one of its proponents. I first encountered this tendency at the CHI 97 conference,
where a panel discussion was held on this topic. My reservation is that, as
Mitchell Kapor puts it, software design is different from user interface design
and from traditional usability. Often the architecture metaphor is used, and
the software designer likened to an architect. However, the professional spectrum
in the HCI field has much diversified. There is no longer room for every user
interface designer to become a software designer in the sense of being an architect
who can significantly shape the design of a software product. I also doubt that
every person working in the HCI field has the ambition of doing that.
In any instance, the book is useful to read, helps to widen ones own perspective
of the HCI and design fields, and helps to understand the background, reasons,
and origins of the current trend of moving the user interface community in the
direction of the design community.
Notes
Coeditors of the book are John Bennett, Laura De Young,
and Bradley Hartfield.
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