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By Gerd Waloszek, User Experience, SAP AG – Last Update: 04/28/2008
On this page we collect quotes from people in the UI and graphic design field. This page will be continually expanded (newest additions are listed first).
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Quote No. 38: Harold Thimbleby "Another [danger sign] is
how computers encourage us to make our society more and more complex – in
fact, our laws (tax being a good example) are so complicated that it
would be hard to stay in business without a computer to help. If the
government assumes every business has a computer, then it can impose
regulations that only a computer can cope with." |
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Quote No. 37: Harold Thimbleby "As designers, we don't
want to moan, but make the world a better place." |
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Quote No. 36: Jeff Johnson "When a software product
is not responsive enough, programmers tend to blame poor algorithms
and inefficient implementation. They try to improve the algorithms
and tune the performance of the application's functions. Their ideal
is that all functions should execute as close to instantaneously as
possible. This causes delays in release dates while programmers try
to speed up unacceptably 'slow' products. The software is
often eventually released event though it is still slower than developers,
managers, and customers had hoped." |
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Quote No. 35: Jeff Johnson "Programmers often blame
poor responsiveness on slow computer hardware. According to this view,
poor responsiveness is a trivial problem because higher performance
computers will soon be available, and upgrading to those will solve
the problem. This view ignores history: in the past 25 years, computer
power and speed have increased by a factor of several hundred or more,
yet responsiveness is still as much of a problem as ever." |
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Quote No. 34: Rich Gold "Creativity is making something
new that also opens up a new category, a new genre, or a new type of
thing. ... But there is another meaning of the word creative that
also has a qualitative connotation: It's not just something that has
never been before, but it is something good, or useful, or communicative,
or impressive, or beautiful and that a few people would buy for large
amounts of money or that lots of people would buy for a small amount." |
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Quote No. 33: Rich Gold "The sense of eternalness
in our culture comes from everything being ever new. This is at the
core of our culture. We must make things to get money to buy other
things, including food and shelter. And since we can't make what others
are making – by law and by the laws of the marketplace – it
is only through creativity and innovation that we survive." |
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Quote No. 32: Rich Gold "For an artist user-testing
is a joke. For a designer it is fundamental. If an artist looks inward
as a way of seeing the world, the designer looks outward towards others.
An artist paints a painting, stares at it, and says, “isn't it
beautiful, it expresses my inner vision perfectly.” The designer
paints a painting, stares at, then turns it around to the audience
and asks “Do you like it? No? Then I'll change it.”" |
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Quote No. 31: Sarah Horton "Partnering with users requires
two things: First, we have to design for transformation. Our pages
must have flexible elements, and the overall design must uphold to
change. Second, we need to recognize and respect the boundaries of
the user domain." |
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Quote No. 31: Sarah Horton "Partnering with users requires
two things: First, we have to design for transformation. Our pages
must have flexible elements, and the overall design must uphold to
change. Second, we need to recognize and respect the boundaries of
the user domain." |
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Quote No. 30: Sarah Horton "Until this time [that is,
before the introduction of 'users' into the Web design process], I
felt my role as a designer was to make decisions about the design of
my pages on behalf of the user, based on what I knew on graphic, interface,
and information design. Once I started with users, I could derive design
decisions by observing user behavior and feedback." |
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Quote No. 29: Sarah Horton "Making decisions – that
is the task of the designer. Good decisions have a basis: a purpose
to uphold and best practices to achieve that purpose." |
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Quote No. 28: Mary Frances Theofanos & Janice Redish "Meeting the required accessibility standards does not ... necessarily mean that a Web site is usable for people with disabilities. And if a Web site is not usable, it is not really accessible, even if it has all the elements required by the law." |
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Quote No. 27: Ben Shneiderman "More time is wasted in front of computers than on highways." |
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Quote No. 26: Don Norman"Designers go astray for several reasons. First, the reward structure of the design community tends to put aesthetics first. ... Second, designers are not typical users. ... Third, ... designers must please their clients, and the clients may not be the users." |
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Quote No. 25: Don Norman"The paradox of technology – the same technology that simplifies life by providing more functions in each device also complicates life by making the device harder to learn, harder to use – should never be used as an excuse for poor design. It is true that as the number of options and capabilities of any device increase, so too must the number and complexity of the controls. But the principles of good design can make complexity manageable." |
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Quote No. 24: Don Norman"Of course, people do make errors. Complex devices will always require some instruction, and someone using them without instruction should expect to make errors and to be confused. But designers should take special pains to make errors as cost-free as possible." |
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Quote No. 23: Don Norman"If an error is possible, someone will make it. The designer must assume that all possible errors will occur and design so as to minimize the chance of the error in the first place, or its effect once it gets made. Errors should be easy to detect, they should have minimal consequences, and, if possible, their effects should be reversible." |
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Quote No. 22: David Kelley "Interaction design started from two separate directions, with screen graphics for displays and separate input devices, but it got more interesting when the hardware and software came together in products. Then along came the information appliance, implying that technology would start to fit into our everyday lives, and when the Internet connected everything together, we found ourselves designing complete experiences." |
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Quote No. 21: Cordell Ratzlaff "As interaction designers, we need to remember that it is not about the interface, it's about what people want to do! To come up with great designs, you need to know who those people are and what they are really trying to accomplish." |
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Quote No. 20: John Maeda "The best designers in the world all squint when they look at something. They squint to see the forest from the trees – to find the right balance. Squint at the world. You will see more, by seeing less." |
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Quote No. 19: John Maeda "Imagine a world in which software companies simplified their programs every year by shipping with 10% fewer features at 10% higher cost due to the expense of simplification For the consumer to get less and pay more seems to contradict sound economic principles. ... Yet in spite of the logic of demand, 'simplicity sells.' ... The undeniable commercial success of the Apple iPod – a device that does less but costs more than other digital music players – is a key supporting example of this trend. ... People not only buy, but more importantly love, designs that can make their lives simpler." |
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Quote No. 18: Bruce "Tog" Tognazzini "Make HCI bugs 'first-class' bugs like engineering bugs." |
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Quote No. 17: Clarisse Sieckenius de Souza "Interestingly, all the user-centered mantras in HCI have repeated the need to know the users. This is undeniably a fundamental requirement for designing good products. But we have never seen a suggestion that users should know designers." |
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Quote No. 16: John Thackara "When continuous acceleration is the default tempo of innovation, it leads to 'feature bloat' in products and the phenomenon, which we are seeing now, of customers who resist the pressure to upgrade devices or software continually." |
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Quote No. 15: Jef Raskin"Once the product's task is known, design the interface first;
then implement to the interface design. ... As far as the customer is
concerned, the interface is the the product." |
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Quote No. 14: John Carroll"The worst misstep one can make in design is to solve the wrong problem." |
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Quote No. 13: Malcolm McCullough"The prevailing computer-human interaction (CHI) model of interface design has been partly responsible for the current state of the desktop computer. The breakthrough on which the field emerged was the admission of psychological principles. The resulting graphical user interface has been the focus of the field of computer-human interaction for nearly 20 years. This interface is a virtual control panel whose design has remained quite technology-centered." |
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Quote No. 12: Malcolm McCullough"..., current interfaces illustrate how many computer scientists are biased toward efficiency with technological resources rather than human attention; or to put it bluntly, toward convenience for computers before convenience for people." |
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Quote No. 11: Malcolm McCullough"Graphical user interfaces have long been built on principles of shifting focus – picking up a tool, opening and closing a window, etc. – but they still leave us staring at a cluttered screen. " |
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Quote No. 10: Sarah Kuhn"Most people who encounter computer-based automation at work do not choose the software with which they work, and have comparatively little control over when and how they do what they do. For them, the use of computers can be an oppressive experience, rather than a liberating one. " |
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Quote No. 9: Laura De Young"It is pointless – perhaps even damaging – to conduct usability tests merely because testing is fashionable or required by management. ... If designers do not have the time, energy, or authority to make changes, or if they are too deeply attached to their design to be willing to change it, there is no point in asking customers what they want." |
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Quote No. 8: Peter Denning and Pamela Dargan"The standard engineering design process produces a fundamental blindness to the domains of actions in which the customers of software live and work." |
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Quote No. 7: Paul Saffo"We use tools to accomplish tasks, and we abandon tools when the effort required to make the tool deliver exceeds our threshold of indignation. ... (... the threshold of indignation (is) the maximal behavioral compromise that we are willing to make to get a task done.)" |
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Quote No. 6: Gillian Crampton Smith and Philip Tabor"If interaction design is considered only at the end, software is driven by engineering design, of which users are rightly unaware, rather than by representations with which they interact." |
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Quote No. 5: David Liddle"Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience." |
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Quote No. 4: Mitchell Kapor"Despite the enormous outward success of personal computers, the daily experience of using computers far too often is still fraught with difficulty, pain, and barriers for most people.... The lack of usability of software and the poor design of programs are the secret shame of the industry." |
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Quote No. 3: Ben Shneiderman"The old computing was about what computers could do; the new computing is about what users can do. Successful technologies are those that are in harmony with users' needs. They must support relationships and activities that enrich the users' experiences." |
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Quote No. 2: Don Norman"Although the computer has changed dramatically since the 1980s, the basic way we use it hasn't. The Internet and World Wide Web give much more power, much more information, along with more things to lose track of, more places to get lost in. More ways to confuse and confound. It's time to start over." |
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Quote No. 1: Don Norman"Making everything visible is great when you only have twenty things. When you have twenty thousand, it only adds to the confusion." |