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Design Tidbits
Updated: September 29, 2009
The Design Tidbits section offers a growing selection of articles
centered around UI and graphic design.
Recent Additions
Bridging the Gap – Part III: Structural Approaches
Sep 29,
2009:
In a short series of design tidbits, our author presents a couple of
approaches to "bridging the gap" between the requirements
that have been gathered for a UI design and the concrete design itself.
This
third and final article in the series looks at structural approaches.
Read the article...
Bridging the Gap – Part II: Mapping Approaches
Sep
9, 2009:
In a
short series of design tidbits, our author presents a couple of
approaches to "bridging the gap" between the requirements
that have been gathered for a UI design and the concrete design
itself. The second article in the series looks at mapping.
Read the article...
Bridging
the Gap – Part I: Introduction
Sep
01, 2009:
In his editorial Finding
Common Ground... published at the beginning of 2008, our author
touched on the following issue: In the user interface (UI) design field
a gap still seems to exist between the requirements that have been
gathered for guiding a design and the concrete design itself. In
a short series of design tidbits, our author will present a couple
of approaches to "bridging the gap." The first article in
the series introduces the approaches, two further articles will take
a closer look at the approaches themselves.
Read the article...
Human-Computer Dialog: How Good Does "Good Enough" Need
to Be to Appear "Perfect"?
Aug
7, 2009:
Humans seem to be fairly
tolerant to the weaknesses of their human dialog partners, but how do they
react when their dialog partner is a computer? Our author's personal impression
is that we are not as tolerant with computers as we are with humans – at
least he is not. In this article, he will first explore the possible
reasons for this lack of tolerance and then collect a few well-known
rules that can help reduce the number of times our tolerance is put
to the test. With this is mind, he will look at two areas where dialog
exists between humans and computers: screen texts and system messages.
Read the article...
Refreshing Three HCI Laws: Fitts' Law, Hick's Law, and the Power
Law of Practice
Aug
5, 2009:
When a colleague of our author attended a workshop, she took part
in a tutorial held by Bruce Tognazzini, or Tog for short. Among others,
Tog presented Fitts' law (also known as Fitts's law) and was eager
to mention that he probes job applicants on this law. Therefore, and
because a number of colleagues failed the test, our author
would like to offer a short refresher of Fitts' law and include two
other "classics," Hick's law and the power law of practice.
Read the article...
Examples of Poor Responsiveness
Aug
4, 2009:
In a number of articles, our author has discussed various issues
regarding human performance at the computer. Until
now, however, he has not provided a list of representative responsiveness
issues in one place. With this article, he would like to close this
gap and put together a list of examples of responsiveness issues, most
of which are based on his own personal experience.
Read the article...
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