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Design Tidbits

Updated: 03/13/2008

The Design Tidbits offer a growing selection of articles centered around UI and graphic design.

Recent Additions

User Interface Controls and Interaction Techniques of Horror

No-clue indicator03/13/2008: We would like to start a collection of "controls and techniques of horror," that is, a selection of user interface controls and interaction techniques that terrorize users in a number of ways be it that they annoy them, steal their time, mislead them, or whatever. We begin the collection with five examples, hoping that it will grow over time.

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Golden Rules for Bad User Interfaces

Block user input as much and long as possible

Updated 03/13/2008: People like to do just the opposite of what one is proposing. Therefore, we thought that it might be a good idea to promote bad user interface design and collect "Golden Rules for Bad User Interfaces" – please help yourself (and do the opposite). We started this page with ten rules and are continually expanding our collection.

See the golden rules...

 

Selecting Objects By Attributes

FilmFinder application03/10/2008: In this short series of two articles, our author looks at a fairly common task – namely the selection of one or more objects on the basis of their attributes – and presents a number of ways of performing it, ranging from a text-based, formal query statement to new visualization techniques. Once again, we will demonstrate how flexible user interface design can be and that user needs and requirements should ultimately determine which approach is chosen.

Read part I of the article...Read part II of the article...

 

Universal Usability

Universal Usability

12/05/2007: Universal usability is a fairly new concept in the user interface design field. This article explains what universal usability means and how it is related to similar concepts, such as universal access and universal design.

Read the article...See also the Highlight Topic on Universal Usability...

 

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