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Design Tidbits

Updated: December 22, 2011

The Design Tidbits section offers a growing selection of articles centered around UI and graphic design.

 

Recent Additions

Using Ambient Media to Support the Awareness of Remote Colleagues – Part 2: Ideas

Compound indicator for remote colleaguesDecember 22, 2011: This series of two articles is for readers who want to learn more about how ambient media could be used in a work context and who also like to engage in brainstorming. The second article in the series presents ideas about how the projects that were discussed in part 1 could be transferred to an office environment.

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Using Ambient Media to Support the Awareness of Remote Colleagues – Part 1: Examples

SnowGlobeDecember 21, 2011: This series of two articles is for readers who want to learn more about how ambient media could be used in a work context and who also like to engage in brainstorming. The first article in the series presents prototypical examples of ambient media conveying awareness information from the DIS 2010 conference in Aarhus, Denmark.

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A Proposal for Playful Interactive Persuasion: The "Employees' Commute Calculator" (ECC) – Part 2: Ideas for a More Advanced Version

ECC screenDecember 20, 2011: In this article series, our author proposes and roughly sketches an "Employees' Commute Calculator" (ECC), which allows a company's employees to explore the environmental consequences of their commuting behavior in a playful way. Part 2 of the series presents ideas for a more advanced version based on the room metaphor.

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A Proposal for Playful Interactive Persuasion: The "Employees' Commute Calculator" (ECC) – Part 1: The Easy ECC (E2C2)

Pedelec and vanDecember 15, 2011: In this article series, our author proposes and roughly sketches an "Employees' Commute Calculator" (ECC), which allows a company's employees to explore the environmental consequences of their commuting behavior in a playful way. Part 1 of the series presents a simple version of it, the E2C2.

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Designing for a Workforce That Acts More Sustainably – Part 6: Replacing Physical Objects with Virtual (Digital) Ones

September 27, 2011: In the sixth and final article in his series, our author will look at the "replacing physical objects with virtual (digital) ones" action item. This primarily constitutes a reduction strategy, and he will therefore also look briefly at related reduction strategies.

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Designing for a Workforce That Acts More Sustainably – Part 5: Using Persuasive Design/Technology

August 23, 2011: In a series of six articles having the motto "Designing for a Workforce That Acts More Sustainably", our author investigates how designers can contribute to making a company's workforce behave more sustainably. In this fifth article in his series, he will look at the action item "using persuasive design/technology".

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Designing for a Workforce That Acts More Sustainably – Part 4: Using Ambient Media to Support Awareness of Remote Colleagues

Ambient lightJuly 26, 2011: In this fourth article in his series, Designing for a Workforce That Acts More Sustainably, our author will look at the second of four action items, namely "using ambient displays to support awareness of remote colleagues". In the meantime, he has learned that the visual mode is just one of several options for providing ambient information. Ambient information can also be conveyed through sound, touch, and smell, or a combination of these. He will therefore refer to ambient media rather than ambient displays in his article.

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Designing for a Workforce That Acts More Sustainably – Part 3: Designing for Remote Collaboration and Communication

June 30, 2011: In a series of six articles, our author investigates how designers – particularly user interface (UI), user experience (UX), and interaction (IxD) designers – can contribute to making a company's workforce behave more sustainably. In this and the following three articles, he looks at the action items that he identified for designers one by one and in more detail. He begins with the first action item, "designing for remote collaboration and communication".

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Eurovision Song Contest 2011 and NodeXL: A Perfect Match – Part I

NodeXL graphMay 31, 2011: In the first part of his article about applying the visualization tool NodeXL to the European Song Contest (ESC) 2011 voting data, our author presents variations of the same graph that illustrate how certain NodeXL features help make the graph less cluttered yet more instructive: He starts with the default global appearance, and then uses NodeXL's autofill feature to apply global changes to edges and vertices based on graph metrics. Finally, he applies dynamic filters to change the graph selectively, with regards to edges, vertices, and filter opacity.

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Eurovision Song Contest 2011 and NodeXL: A Perfect Match – Part II

NodeXL graph with mapMay 30, 2011: In the second part of his article, our author will demonstrate how you can assign category colors to edges and vertices. Categories can be assigned in various ways: automatically, manually, or by performing simple calculations or manipulations. Finally, he will show how you can use a map as graph background and thus provide a natural layout for data that has a geographic reference.

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Designing for a Workforce That Acts More Sustainably – Part 2: Action Items for Designers

May 10, 2011: In his second article about designing for a work force that acts more sustainably, our author steps back and asks in what sustainability aspects, as defined by Nathan Shedroff, designers can have an impact. Combining action fields with sustainability aspects, he finds four possible action items for designers, which will be covered in upcoming articles.

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Designing for a Workforce That Acts More Sustainably – Part 1: Action Fields for Designers

March 17, 2011: In a series of six articles, our author investigates how designers, particularly user interface (UI), user experience (UX), and interaction (IxD) designers, can contribute to making a company's workforce behave more sustainably. In this first article, he looks for fields of action for designers and identifies three such fields: (1) commute and travel, (2) resource, energy, and waste management, and (3) organizational issues.

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