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Design Tidbits
Updated: 03/13/2008
The Design Tidbits offer a growing selection of articles
centered around UI and graphic design.
Recent Additions
User Interface Controls and Interaction Techniques of Horror
03/13/2008:
We would like to start a collection of "controls
and techniques of horror," that is, a selection of user interface
controls and interaction techniques that terrorize users in a number
of ways – be
it that they annoy them, steal their time, mislead them, or whatever.
We begin the collection with five examples, hoping that it will grow
over time.
Read the article...
Golden Rules for Bad User Interfaces
Updated 03/13/2008: People like to do just the
opposite of what one is proposing. Therefore, we thought that it
might be a good idea to promote bad user interface design and collect "Golden
Rules for Bad User Interfaces" – please help yourself
(and do the opposite). We started this page with ten rules and are
continually expanding our collection.
See the golden rules...
Selecting Objects By Attributes
03/10/2008:
In this short series of two articles, our author looks at a fairly
common task – namely the selection of one or more objects on
the basis of their attributes – and presents a number of ways
of performing it, ranging from a text-based, formal query statement
to new visualization techniques. Once again, we will demonstrate
how flexible user interface design can be and that user needs and
requirements should ultimately determine which approach is chosen.
Read part I of the article... • Read
part II of the article...
Universal Usability
12/05/2007: Universal usability is a fairly new
concept in the user interface design field. This article explains
what universal usability means
and how it is related to similar concepts, such as universal
access and universal design.
Read the article... •
See
also the Highlight Topic on Universal Usability...
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