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Design Tidbits

Updated: September 29, 2009

The Design Tidbits section offers a growing selection of articles centered around UI and graphic design.

 

Recent Additions

Bridging the Gap – Part III: Structural Approaches

Dabbler drawersSep 29, 2009: In a short series of design tidbits, our author presents a couple of approaches to "bridging the gap" between the requirements that have been gathered for a UI design and the concrete design itself. This third and final article in the series looks at structural approaches.

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Bridging the Gap – Part II: Mapping Approaches

The a miracle occurs...Sep 9, 2009: In a short series of design tidbits, our author presents a couple of approaches to "bridging the gap" between the requirements that have been gathered for a UI design and the concrete design itself. The second article in the series looks at mapping.

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Bridging the Gap – Part I: Introduction

Persona descriptionsSep 01, 2009: In his editorial Finding Common Ground... published at the beginning of 2008, our author touched on the following issue: In the user interface (UI) design field a gap still seems to exist between the requirements that have been gathered for guiding a design and the concrete design itself. In a short series of design tidbits, our author will present a couple of approaches to "bridging the gap." The first article in the series introduces the approaches, two further articles will take a closer look at the approaches themselves.

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Human-Computer Dialog: How Good Does "Good Enough" Need to Be to Appear "Perfect"?

Empty dialogAug 7, 2009: Humans seem to be fairly tolerant to the weaknesses of their human dialog partners, but how do they react when their dialog partner is a computer? Our author's personal impression is that we are not as tolerant with computers as we are with humans – at least he is not. In this article, he will first explore the possible reasons for this lack of tolerance and then collect a few well-known rules that can help reduce the number of times our tolerance is put to the test. With this is mind, he will look at two areas where dialog exists between humans and computers: screen texts and system messages.

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Refreshing Three HCI Laws: Fitts' Law, Hick's Law, and the Power Law of Practice

Pie menuAug 5, 2009: When a colleague of our author attended a workshop, she took part in a tutorial held by Bruce Tognazzini, or Tog for short. Among others, Tog presented Fitts' law (also known as Fitts's law) and was eager to mention that he probes job applicants on this law. Therefore, and because a number of colleagues failed the test, our author would like to offer a short refresher of Fitts' law and include two other "classics," Hick's law and the power law of practice.

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Examples of Poor Responsiveness

Brush stroke lagging behind cursorAug 4, 2009: In a number of articles, our author has discussed various issues regarding human performance at the computer. Until now, however, he has not provided a list of representative responsiveness issues in one place. With this article, he would like to close this gap and put together a list of examples of responsiveness issues, most of which are based on his own personal experience.

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