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By Ramona Winkler & Gerd Waloszek, SAP User Experience, SAP AG – September 12, 2002
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
The following glossary defines terms used in the context of collaboration.
Application sharing systems allow group members to simultaneously run the same application which usually resides on only one machine.
Asynchronous collaboration is taking place at different (asynchronous) time, for instance via messages.
An understanding of the activities of others, which provides a context
of your own activity.
(From Dourish P., & Bly S. (1992): Portholes: Supporting awareness in a
distributed work group. Proc. of the ACM Conference On Human Factors in Computing
Systems)
The term is either used for describing a user's mental state, or techniques for achieving this state.
A Business-to-Business (B2B) network consists of two or more companies sharing some common goals, for example, trading clubs or supplier networks.
See Electronic Bulletin Boards
Electronic chat systems represent synchronous online discussions; these systems allow many persons to write messages in real-time in a public space.
Example: CUseeMe (video chat system)
Computer-Mediated Communication (CMC) is the process by which people create, exchange, and perceive information using networked telecommunications systems (or non-networked computers) that facilitate encoding, transmitting, and decoding messages.
Studies of CMC can view this process from a variety of interdisciplinary theoretical
perspectives by focusing on some combination of people, technology, processes,
or effects. Some of these perspectives include the social, cognitive/psychological,
linguistic, cultural, technical, or political aspects; and/or draw on fields
such as human communication, rhetoric and composition, media studies, human-computer
interaction, journalism, telecommunications, computer science, technical communication,
or information studies.
(From John
December)
CMC is human communication via computer. People interested in CMC study
a range of phenomena - from the dynamics of group communication in Usenet news
articles to how people use hypertext to shape meaning. Not all CMC is Internet-based,
of course. People use CMC on private networks.
(From John
December)
Collaboration is broadly defined as the interaction among two or more individuals
and can encompass a variety of behaviors, including communication,
information sharing, coordination, cooperation,
problem solving, and negotiation.
(From Intelligence
Community Collaboration, Baseline Study Report, 1999)
Work relationships in enterprises or between enterprises follow principles of best practice, trust, and business information flow. They can best be described by a limited set of collaborative structures. The most prominent structures are
For each of theses structures, there are different collaborative requirements, which require different collaborative services. Special work conditions, such as the physical distribution of people, may also influence what type of collaborative services is needed most.
Communication, that is, the intentional transmission of meaningful messages, is one of the main components of collaboration and can be supported through specific tools.
Examples
Communities consist of one or more unstructured groups of people loosely tied together and sharing a common interest. Communities can be either interest-, activity- or fortune-based:
See also Virtual Community
A phrase coined by researchers who studied the ways in which people naturally
work and play together. In essence, communities of practice are groups of
people who share similar goals and interests. In pursuit of these goals
and interests, they employ common practices, work with the same tools and express
themselves in a common language. Through such common activity, they come to
hold similar beliefs and value systems
(From Community
Intelligence Labs Website, Definitions
Page)
"Communities of Practice" is a term that refers to the ways in which people naturally work together. It acknowledges and celebrates the power of informal communities of peers, their creativity and resourcefulness in solving problems, and inventing better, easier ways to meet their commitments. (From George Pór, Community Intelligence Labs)
[They] are peers in the execution of 'real work'. What holds them together is a common sense of purpose and a real need to know what each other knows. (From John Seely Brown, VP and Chief Scientist, Xerox Corp)
A community of practice is group of people who are informally bound to one another by exposure to a common class of problem. (From Brook Manville, Director of Knowledge Management at McKinsey & Co.)
This synchronous groupware enables audiovisual connections between two or more specially equipped conference rooms.
Coordination, that is, the act of working together harmoniously, is of the main components of collaboration and can be supported through specific tools.
Examples
Cooperation, that is, the association of persons or businesses for common benefits, is one of the main components of collaboration and can be supported through specific tools.
Examples
CSCW combines existing technology such as: groupware,
virtual reality, knowledge management, document management,
decision support and videoconferencing with human and social sciences, such
as: ergonomics (i.e. Human Computer Interaction, or HCI) sociology, psychology,
and socio-anthropology.
(From Open
Directory Project)
CSCW is the specific discipline that motivates and validates groupware design.
It is the study and theory of how people work together, and how the computer
and related technologies affect group behavior.
(From Greenberg, 1991, page 1)
Aa social network that uses computer support for communication.
Examples: Electronic mail (e-mail), BBSs (bulletin board systems), multi-user dungeons (MUD)s), newsgroups, Internet Relay Chat (IRC).
See also Computer-Mediated Communication (CMC)
A department consists of multiple teams that each perform their own tasks yet have to interact in the pursuit of higher-order goals and tasks.
Person-centered view of a Personal Network.
This groupware facilitates the asynchronous exchange of information between a sender and two or more receivers. E-mail is the most common groupware application (besides the traditional telephone).
A bulletin board system (BBS), is a computer that can be reached by
other computers for the purpose of sharing or exchanging messages or other
files. Some BBS's are devoted to specific interests; others offer a more
general service. The definitive BBS List says that there are 40,000 BBS's world-wide.
(Adapted from whatis.techtarget.com)
These boards constitute online informational areas without detailed administrative functionalities.
This groupware provides shared online work areas; here information for special user groups can be administrated.
See Conferencing - Audio, Video
These systems support electronic brainstorming as well as various decision making processes.
This service allows keeping the minutes and summarizing the contents of a meeting by means of a computer.
Sometimes called "telecopying," a fax is the telephonic transmission of
scanned-in printed material (text or images), usually to a telephone number
associated with a printer or other output device. The original document is scanned
with a fax machine, which treats the contents (text or images) as a single fixed
graphic image, converting it into a bitmap. In this digital form, the information
is transmitted as electrical signals through the telephone system. The receiving
fax machine reconverts the coded image and prints a paper copy of the document.
(From whatis.techtarget.com)
This groupware supports both the synchronous and the asynchronous editing of shared information.
This asynchronous groupware allows for automatic appointment scheduling, reminders, project management, and coordination among many people.
Group members can synchronously share and use data and information (see also Information Sharing)
Groupware is software that runs on a network, and aids people using
the software on the network (typically a team) to participate in a joint project,
which can range from simple to complex.
(From Open
Directory Project)
Group members can synchronously share and use data and information (see also Group-Memory Management)
Examples:
This groupware allows for the sending and receiving of short messages regardless of other applications used at the same time.
Examples: AOL Instant Messenger, ICQ
Intelligent Agents are systems which work autonomously according to specific rules; they can filter e-mails, look for certain information, and monitor meetings.
Internet Relay Chat (IRC) is a system for chatting that involves a set
of rules and conventions and client/server software. On the Web, certain
sites or IRC networks provide servers and help you download an IRC client to
your PC.
(Adapted from searchwin2000.techtarget.com)
See also Chat
Knowledge Management is the process through which organizations generate value from their intellectual and knowledge-based assets. Most often, generating value from such assets involves sharing them among employees, departments and even with other companies in an effort to devise best practices.
It's important to note that the definition says nothing about technology; while
KM is often facilitated by IT, technology by itself is not KM.
(From The
ABC of Knowledge Management)
Asynchronous groupware that is similar to E-mail groupware. While E-mail systems are intended for 1-to-1 communication, newsgroups are meant for messages among large groups of people.
An organization is made up of different hierarchically organized collaborative groups: work groups, teams, departments.
Outeraction is a set of communicative processes outside of information exchange,
in which people reach out to others in patently social ways to enable information
exchange.
(From Nardi, Whittaker & Brdaner, 2000)
A set of people that are preferably contacted by an individual person to get informal information or advise.
See also Social Network
See Telephone
These systems not only allow for automatic appointment scheduling, but also for partial automatization of routine tasks.
Example: Microsoft Project
This groupware supports the visualization of the complete or of parts of the screen content on another screen.
Examples: WebEx, Glance Networks (Screen sharing services for the Internet)
This synchronous groupware is intended for the visualization of data and information even from different locations; eventually, it supports editing, too.
A social network is a set of actors and the relations that hold them together. Actors can be individual people, or they can be aggregate units, such as departments, organizations, or families. The key is that the actors exchange resources which then connect them in a social network. Resources may include data, information, goods and services, social support, or financial support. Each kind of resource exchange is considered a social network relation, and individuals who maintain the relation are said to maintain a tie. The strength of their tie may range from weak to strong depending on the number and types of resources they exchange, the frequency of exchanges, and the intimacy of the exchanges between them (Marsden & Campbell, 1984).
See also CSSN, Personal Network
Group view of a Personal Network.
Synchronous collaboration means collaboration taking place in real-time (concurrently).
A team is a work group whose members are not only connected by a shared task (see work group) but also by a common superordinate goal.
Synchronous groupware for transferring spoken language; allows two or more people to communicate from different places.
Threaded discussions represent asynchronous online discussions, as they allow persons to read and responds to other persons' comments at anytime. First step: someone creates a topic. Next, in responding to this topic people create subtopics, that is, threads of the main topic.
Example: The Website www.dpreview.com offers a wide range of forums for digital cameras from different manufacturers as well as for general issues in digital photography.
Individuals who maintain a relation for exchange of resources in a social network are said to maintain a tie. The strength of their tie may range from weak to strong depending on the number and types of resources they exchange, the frequency of exchanges, and the intimacy of the exchanges between them (Adapted from Marsden & Campbell, 1984).
Firm reliance on the integrity, ability, or character of a person or thing.
The development of trust is the same for all types of relationships, whether romantic, manager-employee, or among peers and trading partners engaged in electronic commerce. According to Lewicki and Bunker (1996), trust develops in three stages over a period of time:
(Adapted from Ratnasingham, 1999)
Qualitative or quantitative measure for trust.
A social entity consisting of a group of people who relate to one another based on shared interest, where some of the traditional properties of a community is no longer a part of the "real" world, but part of what is known as "cyberspace".
Another similar understanding of virtual communities is as a group of people based on a shared interest using information technology as mean.
The participants of virtual communities are like members of a village or a densely-knit urban neighborhood linked together by a common interest or a common place.
This notion of virtual communities has also, according to Valtersson (1996), led members of real-world cities, villages and organizations to create community networks and virtual organizations where members in certain villages or organizations can get information and services through Internet.
Rheingold (1994), defines virtual communities as: "Social aggregations that emerge from the Net when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace." (Rheingold, 1994:5).
This definition, among others, have also led many to only regard public social
structures in cyberspace to be related to virtual communities. Although the
webs of personal relationships also can take form in more private spheres of
cyberspace, this has not so far been considered as an expression of a virtual
community.
(Adapted from A. Croon, "R U out there" - On Personal Communities
in Cyberspace)
A work group is made up of two or more persons who are working together for completing a common task.
These asynchronous groupware systems manage and control the automatic routing of documents to the responsible editor, and are able to specify and execute business processes.
Collaborative writing systems are a form of asynchronous groupware that supports the creation and editing of documents.