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Touchscreen Usability in Short
Events | Interaction
| Basic Operations | Cursors
& Pointers, Status Display, Feedback | Experimental
Results | Touchscreen Pros |
Touchscreen Cons | Summary
of Touchscreen Characteristics
Events
- Contact (touch down): error cancellation a
problem!
- Loosing contact (touch release): Provides
possibility to cancel errors.
- There is no analogue to mouse-move
events (no comparable feedback possible).
- There is no analogue to mouse button -
pointing and initiating are combined into one step.
Interaction
- Click: Initiate actions, make selections,
specify positions
- Double click (cumbersome): Initiate actions,
confirm actions
- Drag: Define paths (start, goal), draw simple
figures or gestures
- Duration (long-lasting Touch; do not know
applications): Define durations, enter values
Basic Operations
- Best: Point, select
- Position, orient (rotate), define path
- Enter values
- Worst: Enter text
Cursors & Pointers, Status
Display, Feedback
Mouse pointer vs. active location (in mouse-based
interfaces)
- No mouse pointer on touchscreens
- Users do not lose track of their fingers (but they
often loose the mouse pointer).
- Users cannot confuse different types of cursors or
activated controls.
- There is no analogue to mouse pointer as
status display.
- Static status display: Can be provided through
highlighting (color, frame, 3D look etc.) or
animation.
- Dynamic status display (Feedback): Can be
provided only during the action (and maybe
afterwards): The objects themselves have to indicate
whether an action is possible/allowed or not! This can be
done similar to static activation.
Experimental Results
- Finger-operated touchscreen: Best in speed and
worst in accuracy (Albert, 1982).
- Stylus-operated touchscreen: Comparable to a
mouse on both speed and accuracy measures (Mack &
Lang, 1989).
- Initiation of actions: Take-off strategy
significantly reduced errors (caused less than half of
the errors compared to land-on strategy). Target
selection with take-off strategy took longer (about 20%)
(Potter, Shneiderman & Weldon, 1988).
Touchscreen Pros
- Direct: Direct pointing to objects, direct
relationship between hand and cursor movement
(distance, speed and direction),
because the hand is moving on the same surface that the
cursor is moving, manipulating objects on the screen is
similar to manipulating them in the manual world
- Fast (but less precise without pen)
- Finger is usable, any pen is usable
(usually no cable needed).
- No keyboard necessary for applications that
need menu selections only -> saves desk space
- Suited to: novices, applications for
information retrieval, high-use environments.
Touchscreen Cons
- Low precision (finger): Imprecise positioning,
possible problems with eye parallaxis (with pen, too),
the finger may be too large for accurate pointing with
small objects -> a pen is more accurate.
- Hand movements (if used with keyboard):
Requires that users move the hand away from the keyboard;
a stylus requires also hand movements to take up the
pen.
- Fatigue: Straining the arm muscles under heavy
use (especially if the screen is placed vertically).
- Sitting/Standing position: The user has to
sit/stand close to the screen.
- Dirt: The screen gets dirty from finger
prints.
- Screen coverage: The user's hand, the finger
or the pen may obscure parts of the screen.
- Activation: Usually direct activation of the
selected function, when the screen is touched; there is
no special "activation" button as with a light pen or a
mouse.
Summary of Touchscreen
Characteristics
- Speed: high
- Accuracy: low (finger), high (pen)
- Speed control: yes
- Continuous movement: yes
- Directness: direction, distance, speed
- Fatigue: high
- Footprint: no
- Best uses: point, select
top
Source: Interaction
Design Guide for Touchscreen Applications
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